Since rank 14 destroyers will become available again, I want to tell you what to expect. I own every ships in the game, including all 9 destroyers. You can expect that: - rank 14 destroyer will usually get totally wrecked by 1 Ellydium ships - the Tai'Kin - distance of 750 meters or less provide a 50% bonus to all weapons, including Tai'Kin's - explosive weapons with radius effect deal. Star Conflict - Ellidium Destroyer Starter pack This content requires the base game Star Conflict on Steam in order to play.
The maximum experience level — 9
Survivability* | 161111 |
Hull | 121000 |
Shield | 18000 |
Energy | 3390 |
Speed | 102 |
Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons |
Active modules |
not preinstalled |
Cost of manufacturing | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
- 3Manufacturing
- 5Tables of ship's technical characteristics
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General information
Faction:Empire
Class:Destroyer
Role:Suppressor
Rank: 8
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Space fleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but the Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Description | Energy consumption | Recharge |
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Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. | 120 en. | 0,3 s. |
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. | 120 en. | 0,3 s. |
Reroutes energy flow in ship systems. Allows to select between max speed by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. | 120 en. | 0,3 s. |
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Sensor range increased by 100%.
|
Energy regeneration speed increased by 20%.
|
Maximum capacitor volume increased by 30%.
|
Power of Suppressor Class modules increased by 10%.
|
Cooldown time of Suppressor Class modules decreased by 15%.
|
Energy drain of of Suppressor Class modules decreased by 25%.
|
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance |
---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
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0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors |
---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) |
---|
1 | 3000 | 250 | 157 | 100000 | 15000 | 200 | 3000 | 3 |
2 | 3000 | 250 | 157 | 109000 | 16350 | 200 | 3000 | 3 |
3 | 3000 | 250 | 157 | 113000 | 16950 | 200 | 3300 | 3 |
4 | 3090 | 250 | 161 | 113000 | 16950 | 200 | 3300 | 3 |
5 | 3210 | 250 | 168 | 116000 | 17400 | 200 | 3600 | 3 |
6 | 3300 | 250 | 172 | 118000 | 17700 | 200 | 3600 | 3 |
7 | 3300 | 250 | 172 | 120000 | 17850 | 200 | 3900 | 3 |
8 | 3300 | 250 | 172 | 120000 | 17850 | 200 | 4200 | 3 |
9 | 3390 | 250 | 177 | 121000 | 18000 | 200 | 4200 | 3 |
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) |
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march, (m/s) | afterburner, (m/s) |
---|
|
Ship model
Ships |
Interceptors | Fighters | Frigates | Destroyers |
Retrieved from 'http://wiki.star-conflict.com/index.php?title=Invincible&oldid=11009'
Navigation menu
Unique characteristics
- + The toughest class in the game.
- + 12 Turrets (no more than 8 turrets can shoot at the same time)
- + 2 control modes: Classic and Free Aim
- + Can be customized and adapted to various play styles.
- - Native explosion damage vulnerability - all incoming explosion damage is multiplied by 1,75.
- - Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is multiplied by 1,45.
- - Destroyer melee damage (closer than 1000 m.) is multiplied by 2,5.
- - Various parts of the ship can be destroyed by focused fire. How it works (YouTube)
Info
General
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is to provide fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.There are 4 modifications of Destroyers: - Empire, Federation, Jericho and Ellydium. They aren't carbon copies of each other and have very distinctive differences.
Manufacturing
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/CPU), difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.
Factions
Empire
XI Brave
Federation
XI Antares
Jericho
XI Sibyl
Star Conflict - Allodium Destroyer Starter Package
Ellydium
Star Conflict - Allodium Destroyer Starter Packaging
Unique
Tutorials
Star Conflict - Allodium Destroyer Starter Pack 3
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