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This article may contain outdated information that is inaccurate for the current version (Cloud Saves). It was last updated for the Automation Innovation Pack Update.
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This article may contain outdated information that is inaccurate for the current version (Cloud Saves). It was last updated for the Automation Innovation Pack Update.
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Light increases Duplicant work-speed by 15% and improves decor, which reduces stress.

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Light can also be converted into power using Solar Panels, and some plants (Bristle Blossom and Gas Grass) need illumination to grow (while the Dusk Cap needs darkness and doesn't grow when exposed to light).

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Use the Light Overlay to see which tiles are lit at any time. 'Dim' light is sufficient to provide the 'Lit Workspace' work speed bonus.

Light Levels[edit | edit source]

Brightness [Lux]CategoryEffect
0Pitch BlackLit Workspace status removed
>100Dark
>1000DimLit Workspace status set
>10000Well Lit
>50000BrightAbove 40000 Lux: Bright and Cheerful status for Duplicants

Beach Chair morale bonus

>100000BrilliantAbove 72000 Lux: Intensely Bright status for Duplicants and Sunburn
<100000Blinding

Occurrences[edit | edit source]

  • Floor Lamps, Ceiling Lamps, and Sun Lamps can be used to create light using electricity.
  • The Printing Pod provides a large amount of light.
  • Shine Bugs produce light.
  • Natural sunlight can be found in the Space Biome.

Sunlight[edit | edit source]

Sunlight shines down from the top of the world. Unlike other light sources, which either have a circular or a cone shape, and lose their intensity with distance from the lightsource, the sun's light travels downwards indefinitely, if not absorbed by some element. An element's effective absorption () is its potential absorption factor () multiplied by its mass () / 1000 g for gasses, kg for liquids (maximum 1). The resulting percent of absorbed light is relative to the base intensity of the sunlight (), not the intensity of the light present in the cell (). Hence, shaded light doesn't just approach 0 intensity, but can quickly turn pitch black.

The actual proportion of unabsorbed light is on average around 0.2% lower than what the above calulations would suggest. This is in most part due to the fact that the game maps the light exposure percentage (1 - the sum of the effective absorption of all cells above) to an integer between 0 and 255, truncating the decimals, and in lesser part because of floating point conversion errors result in slightly off values in the elements' potential light absorption factors ().

The intensity of sunlight gradually changes by time of day. During 12.5% of the cycle (during night) the intensity is 0. In the remaining 87.5%, it follows a sine wave with a half-period of 0.875 cycles and a maximum of 80000 Lux.

Tips[edit | edit source]

  • Algae Terrariums gain a minor efficiency bonus in direct light.
  • Printing Pod has a large light source, making it a good area for recreational building in the early game.
  • Mess Table, Lavatory, and Sink count as workspaces and benefit from the Lit Workspace speed bonus.
  • Light interferes with Duplicant's sleep, so lights near Cots will negatively affect their stamina recovery. Dupes will attempt to sleep in unlit areas if they pass out on the floor. Loud Sleepers are the exception, they are too busy snoring to care about light.
  • Sunlight causes Sunburn if duplicates are exposed to it for too long.
  • Window Tiles and Pneumatic Doors allow light to pass through them. (Airlocks and Bunker Doors also allow light through while open)

All light emitting objects[edit | edit source]

ObjectLight Range

Printing Pod

Shine Bug

Lamp

Ceiling Light

Sun Lamp
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History[edit | edit source]

  • LU-356355:
    • Some rooms now require a Light source to be considered a room.
    • Duplicants work 15% faster when working in a lit space.
    • Loud Sleepers sleep too deeply to be bothered by light while they sleep.
    • Duplicants' sleep is disturbed by sleeping in a lit space.
Retrieved from 'https://oxygennotincluded.gamepedia.com/Light?oldid=42221'

The Earth is dying, ravaged by decades of calamity. As humanity abandons its burning homeworld, you and your crew are among the privileged few with access to a temporary haven and a chance at survival. Build your ship and gather your crew to carry you between the stars. Choose whether you’ll be heroes or villains as you struggle to survive, or watch your ship become a tomb for other, more successful crews to loot. Whatever happens, it is up to you to chart your course.

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Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, andexplore the universe in this spaceship colony sim.

Space Haven combines the emergent story telling components of RimWorld with a tile-based gas-simulation system seen in Oxygen Not Included. Other inspirations are Spacebase DF-9 and Dwarf Fortress.

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Survive your own way. Choose to act like a pirate, slave trader, alien hunter or a force for good. Want to be a pirate and attack and steal from anyone you meet? Maybe you want to be a slave trader and capture crew members from other factions and sell them on the market? You could be a notoriousalien hunter, fighting aliens aboard derelict ships and scavenging their meat. Or perhaps you’re the good guy fighting pirates and helping civilians? Space Haven aims to give you the freedom to role play.

  • Customize – Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
  • Functional – All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

Space Haven is a space colony sim allowing for a lot of freedom regarding building. A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!

  • Oxygen and CO2 – Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
  • Hazardous gases – Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
  • Temperature – Build temperature regulators to maintain ideal temperature for your crew members.
  • Power – Build power nodes and set up power distribution throughout the ship.
  • Comfort – Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.

The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. This system is very similar to the one seen in Oxygen Not Included. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.

  • Skills and traits – Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
  • Mood – A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
  • Conditions – Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
  • Mental breaks – When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.

In Space Haven characters aren’t mere robots. The game takes inspiration from RimWorld and Dwarf Fortress regarding the simulation of crew members. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.

  • Away missions – Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
  • Draft – Draft and move your crew members to attack enemies and save their friends.
  • Inventory – Each crew member have their own unique inventory. Equip them with pistols, rifles, grenades and more.
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Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items, find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

  • Crew combat – Engage in combat with enemy factions or an alien species.
  • Aliens – Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

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Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.

  • Battlestations – Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in midst of battle.
  • Tactical – Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.

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Build turrets and engage in tactical ship-to-ship battle, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.

  • Cryopods – Crew members can be put into stasis to freeze the progression of a disease or to await rescue.
  • Medical – Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.

Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.

  • Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
  • Have a space burial for your fallen crew member to let other crew members say good bye.
  • Grow plants with bio mass and water recycled from toilets.
  • Eat the meat from a fallen crew member or an invader if desperation is high.
  • Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?

List will grow as you give us your ideas, join the community today and be the first to play Space Haven!

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